import java.math.*;

public class vec2d 
{	
	boolean setRadial = false;
	
	public int inproduct(int a1, int a2, int b1, int b2)
	{
		int totaal = (a1 * b1) + (a2 * b2);
		return totaal;
	}
	
	public int projectie(int a1, int a2, int b1, int b2)
	{
		int ip = inproduct(a1, a2, b1, b2);
		
		//Normaalvector berekening
		int n1 = b2 * -1; 
		int n2 = b1;	
		
		//Richtings vector
		int r1 = b1;
		int r2 = b2;
		
		//Kwadraat
		int kwadraat = (b1 * b1) + (b2 * b2);
		
		return 1;
		
	}
	
	public int spiegeling(int a1, int a2, int b1, int b2)
	{	
		int ip = inproduct(a1, a2, b1, b2);
		
		return 1;
		
	}
	
	
}

